

In that case I would very much appreciate if you would add the ability to zoom in while in safemode in a future build! Or maybe a way to restrict zoom in regular mode via the options?īut if it helps, I found another exception in console.txt, which seems to be related though I'm unsure if this specific part caused the crash: : Number of remaining buffer elements is 33554432, must be at least 67108864. It might just be that the graphics driver is unable to create such a large texture for drawing the game, due to its dimensions and not the amount of VRAM it is using.Īh that might very well be it then.


The error: 4:26:46 PM zombie.GameWindow runSEVERE: at (IndieGL.java:262) at .render(MultiTextureFBO.java:436) at (Core.java:2110) at (MainScreenState.java:540) at (GameStateMachine.java:37) at (GameWindow.java:695) at (GameWindow.java:1148) at (GameWindow.java:974) at (MainScreenState.java:142) at 0(Native Method) at (NativeMethodAccessorImpl.java:57) at (DelegatingMethodAccessorImpl.java:43) at .invoke(Method.java:606) at .launch(Unknown Source) at .main(Unknown Source)ĭriver - AMD Catalyst 14.1 (using 13.30 beta OpenGL driver though) I wasn't sure if I should post this here or in the bug report section as I'm not completely sure whether this is an issue with the game or my configuration. I'm currently running the latest build 23 but I had this issue in 21 as well.

I can launch the game in fullscreen+2560x1440 if I launch it in safemode but being that safemode disables the zooming functionality this workaround is less than ideal. If I select the resolution 2560x1440 in the menu, both in fullscreen and windowed mode, I immediately crash with a NullPointerException error. Hey guys, I just wanted to report an issue.
